Akuma is neutral (0 frames) after a blocked st. roundhouse. If the Ryu knows how to shoryuken crossups, apply short jumping (hold up then upforward), to make Zangief's horizontal distance after a jump shorter, then use knees to make his shoryuken. If Boxer decides to headbutt, the crouching light punch will recover quick enough to allow you to block. Against Rose, space correctly and jump accordingly to punish her fireballs with fierce punch. If the Chun Li loses her timing, she can't throw a fireball without being in range of a ex banishing flat. A Honda with no meter is a lot easier to get in on (because then his moves can trade with your air attacks). At about three Zangiefs away is Dhalsim's optimum fighting range. Perform right next to opponent for a suplex. In M.U.G.E.N, Zangief was made by various creators. Fight style: Mix of Russian and American pro wrestling. Has to get in to become a real threat and versus some characters will take a lot of damage doing so. Do your best to capitalize on this situation and rush Rufus down (this includes at the beginning of the first match). If he tries to kara throw you, he moves forward and you are in range to throw him back. Mix this up with cross up knees (down and light kick) or use a meaty crouching light punch on her wake up (it takes more frames than most shoryukens). His signature move is the Spinning Piledriver. On release, a flex of the muscles will hit the opponent if they’re close enough. Change the timing of these moves if Chun Li decides to jump up on wake up and throw you. Crouching hard kick is a decent sweep and down forward crouching has improved range but more negative frames on block. If you have trouble doing this or need to move forward for corner pressure, buffer crouching light punch into ex banishing flat for the knock down. Treat this matchup like you're facing Ken except with a worse fireball (but stronger ultra). Ideally, however, you have mastered crouching light kick x 3 to ex banish flat because if Sagat does block your air attack, you need him to then guess whether he should jump to avoid a throw, block to avoid your crouching light kick, or tiger uppercut. It's good to do it while taking off from the ground. Tuesday. You can punish Honda's medium and fierce headbutt with ex greenhand for a knock down. If you are not, Seth's normal will beat yours. Report. If Dhalsim decides to jump or teleport, he loses to Zangief's Lariat. Zangief is the classic grappler character. Close standing medium kick is comboable into ex banishing flat. She has no good wakeup options that punish crouching light punch because it recovers so quickly. One of the best Zangief's attack. Zangief is a classic character in the Street Fighter series and made his first appearance in the second game in 1991. Street Fighter III: 3rd Strike Online Edition Imag. Since his debut in Street Fighter II: The World Warrior in 1991, Zangief has been portrayed with a beard and a mohawk, along with a uniquely-shaped formation of chest hair on his torso and on his shins. Kenny Omega was inspired by this guy. Standing mp, standing jab, and crouching roundhouse, and standing roundhouse beat lariat on the ground. Back dash loses to lariat and a well-timed, walk up SPD. TOURNAMENT & EVENT PICTURES. If you are in the lead, just take the throw because a Cammy is always looking for openings to combo into another cannon spike (or worse, an ultra). True Standing 720 Techniques by Desk: Desk shows techniques on how to do true standing 720 motion. Instead, do a safe jump and bait out the spinning bird kick. V-Trigger: Cyclone Lariat (HP, HK Simultane… So, if you're not hardcore, then it won't be practical. To avoid his running mixup keep this in mind: jumping beats his grab option (you can punish with a spinning pile driver once he lands), focus attack and dashing beats his splash option (if properly timed, you can also throw him from this position), and his slide is also punished by a focus attack and dashing. In a new video, expert martial artists Gemma Nguyen and Noah Fleder recreated 16 different moves from the video game 'Street Fighter' in real life. This holds true for all "360" moves in Street Fighter. Ex banishing flat, down forward roundhouse, jab spinning pile driver (very hard to do) when he whiffs it, and jumping from a distance with fierce beat it.If you are close enough, punch lariat will actually trade with Sagat's standing roundhouse, which is ideal for you because Sagat is knocked down. Combos aren't as important and meter is generally saved for ending combos or super. Jump again or throw him if he's close enough. This will take some practice, but it is definitely a skill worth learning. Knock down tools include: punch lariat, kick lariat, ex banishing flat, and crounching roundhouse (against his forward or down fierce) Mixing this up will make it hard for a good Dhalsim to time his footsie tools against you. HK (from the air), LK (crouching), LK (crouching), cancel Ex Green Gloves. Neutral jumping up fierce (headbutt) is a good counter to Ditactor's headstomp (if timed correctly). A Russian wrestler, Zangief is a national hero, earning the title of "The Red Cyclone". Abel's pressure strings are incredibly tight and strict, if he tries to tick you with standing medium kick dash, and you block it, you can throw him. Push Ryu to the corner with combinations of standing light kick buffered into ex banishing flat, standing medium punch, and standing medium kick (the far version beats his crouching forward). Ex messiah kick is the bane of this matchup, but punch lariat will beat his overhead and sweep option. 2. Blocking Blanka's ultra yields an easy ultra if you have the bar. V-Skill: Iron Muscle (MP, MK Simultaneously) Zangief flexes and turns red – and in the process becomes invulnerable to a couple of attacks, similar to how Street Fighter IV’s focus attack worked. Zangief is the original pro-wrestler / powerhouse of Street Fighter. If the opponent blocks low, the first attack will hit but the follow ups will wiff and you can be punished. If Blanka tries to back dash, he gets hit by crouching light kick. If a Vega is keen on using his backflip on wakeup, whiff a standing roundhouse or a light punch banishing flat and ultra him when he is out of his flip. Winning this matchup is all about knocking Dhalsim down and putting him in the corner. The main part of this matchup is knocking Feilong down and holding a lead. After Blanka rolls into your guard, mash light punch banishing flat to get a reversal out. This matchup is difficult if you don't understand the concept behind it. This entire match is about distance and getting a lead. Utilizes lariat on reaction to beat Honda's headbutt. Sakura's crouching fierce beats a lot of your jumping normals, but if you space your moves correctly, you can either short jump and throw her (so her crouching fierce whiffs) or you can use jumping fierce from appropriate distances. So, although this isn't reliable, Abel can beat your SPD and 720 with his ex command throw. This is an even matchup because his sonic booms (especially his jab sonic boom) are incredibly safe. takes more damage than basic version. LPx3 instead of "cr.LPx2, s.LK" is a bit easier for beginners) Tags: zangief critical art acircbrvbar combinations. You can play patient at the beginning of the round and gain meter at max range or you can go wild in your attempts to knock Dhalsim down. However, turtling against a Cammy will reduce a lot of your damage as well as maximize yours. With this in mind, aim for a little in front of the head (you hit him in the front) or a little behind the head (you hit him in the back) to force the Sagat player to guess which side to block. Realize that the chip damage from a sonic boom is very little. 1 - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. After the tournament, Zangief, dissatisfied with the outcome, returns to training in the Russia… One of the best Zangief's attack. Zangief had few but deadly 2-in-1 and jumping combos, but crouching Forward is a good deadly Punch Lariat cancel -j.d.HP crossup,cr.MK x xPunch Lariat (likely will dizzy) -j.d.HP crossup ,cr.LPx2,s.LK,c.HK (cr. A blocked ex uppercut or ex swing punch can be punished by your ultra if close enough. Street Fighter Zangief. On Gouken's wakeup, feel free to body splash him for added pressure, but if you feel he will parry your splash, empty jump and throw him to keep him guessing. If you are worried about Ken's wakeup pressure, then back dash. Therefore, Zangief has a 50/50 wakeup option on Dhalsim. Any scissor kick that isn't light kick can be punished with an SPD. Playing next. Pre-order at STREETFIGHTER.COM/PURCHASE for online beta access and exclusive costumes! Slowly move forward and block fireballs or lariat through them. Guile can use crouching fierce to beat most of your jump ins. Hadouken! His jab beats your lariat and stops most of your attempts to get in, but standing medium punch, standing roundhouse, and even your own jab can sometimes trade or beat his jab. If you expect a Honda to jump up on your wakeup and do fierce, sometimes you can get away with Jumping early and do up fierce (your headbutt). He single-handedly made the spinning piledriver a legendary pro wrestling move. Zangief is a national Russian hero nicknamed the "Red Cyclone". Double Lariat. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987.It is Capcom's fourteenth title to use the CP System arcade system board. She can use far jumping roundhouse and standing roundhouse, but these are on your whiffs, not on a properly timed lariat. Wait until his hitbox is right above you (when he is about to hit you) and punch lariat. If a Gouken is low on life and has ultra meter, sometimes it's bestto crouch and press light punch and light kick at the same time as his block strings (continuously) to see if is going to tick throw you into an ultra setup. Ken has slower recovery on his fireball, so predict when he does a fireball and jump fierce as a way to get in or ex banish flat him for a knock down. Zangief is a character from the Street Fighter series. Use your ultra when you KNOW it will hit (after a huge whiff). You are not permitted to copy any image, text or info from this page. Not much use when done from standing. She can throw you or cannon spike. The key is to look at how Balrog telegraphs himself everytime he does a dash punch. His powerful Screw Piledriver has very good range. His crouching version also has more frame advantage than crouching light kick, making it safe to do against characters with a shoryuken. Strikes and nullifies projectiles. 9) Use Zangief as a Team Counter Attack. Just be sure to gain meter safely. However, keep in mind that Abel's ex command throw has throw invincibility. Try not to stick anything out when he does this. If you knock down Boxer via an SPD, then you should kara light greenhand to get closer and attempt a down forward crouching roundhouse to beat his dash back, a crouching light kick to stop his jump, or throw to beat his block. Cammy has no reliable way to beat lariat. Against a Rose with no meter, do not jump in. This cancels out Dictator's ex psycho crusher and jump. Very strong throw to use when the opponent is near. Once you get Guile into the corner, do your best to make him stay there. System(s): Playstation 4, PC Author: Andrea Castillo aka Ice Queen Zero/Azul Fria. Street Fighter IV Game Guide by gamepressure.com. Jul 20 2010. LK (crouching), LK (crouching), MP, LK, cancel Ex Green Gloves. Street Fighter II: The World Warrior, also known simply as Street Fighter II, is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. His Light Punch is one of his best normal moves; it leads to tick throws and knock down combos for further mind games. The most imporant thing to understand about this matchup is capitalzing every knock down as well as understanding that you will ALWAYS take a hit when you try to get in on Dhalsim. On the other hand, her spiral arrow will be used a lot less in this matchup because she lacks any real purpose to use it outside of a combo. Super Street Fighter 4 Cammy VS Zangief. Feilong's shienkyaku (his version of the shoryuken) is angled, so you can still cross him up with a meaty body splash. This matchup is all about which Zangief knows his spacing more. Once you knock Dhalsim down, DO NOT cross him up if it puts his back OUTSIDE of the corner. He has no reliable way to stop your body splash. Abel's wheel kick (half circle back kick) loses to standing roundhouse. Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Jump straight up and headbutt randomly or throw to beat dash punch options. His ultra can be focus attacked and absorbed. If a Balrog is beating your jump-ins with crouching fierce very well, use jumping medium kick or short jump to make his crouching fierce whiff and throw him. For the most part, understanding the concept against Guile is the most important thing. RESPECT THE GIEF. Zangief, the Red Cyclone, wrestles his way into Street Fighter V! Let him play his weaker game once you get a lead. Although the window is small, you can ultra him if you block it. If the Ken has good spacing, however, medium punch needs to be used while moving back, because it hits Ken's upper hitbox while making his standing medium kickwhiff. Pause momentarily if he's going to go in to stop you. The banishing flat will whiff blanka as he recoils/bounces from his ultra and as he lands, you are free to ultra. June 1st 2019. Signature Moves Atomic Suplex Two successive suplexes. NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS. Crouching Light Punch, Crouching Light Punch, Standing Light Kick cancel into EX Banishing Flat. Against Viper, patience is key. Letting Boxer get away is wasting a huge opportunity to win. After knocking Chun Li down, mix it up with neutral jumping up fierce (headbutt), jumping knees (down +lk), and safe jump to beat Chun Li's ex spinning bird kick. Bait Blanka's slide which quick lariat and focus attack to absorb the slide, then dash and spd. It will trade with his flip option. Focus Attack 3, LK (crouching), LK (crouching), MP, LK (crouching), cancel Ex Green Glove. If Abel's wheel kick lands too close, you can SPD him. Against a good Ditactor, knocking a Ditactor down becomes important: it is the decisive factor of whether you win or lose. Honda is best when he turtles, but if he cannot, then he has to rely on his rushdown. He will utilize a combination of crouching roundhouse, crouching fierce (to stop your jump-ins), standing jab (to beat your lariat), standing fierce, and standing roundhouse to keep you away. However, do not fear it. 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